![]() ![]() ![]() okay, that's not strictly true, in that she acts as your escort in a later sequence and gets captured with you and blah blah blah, but she could've been literally any random Solar Alliance officer and it wouldn't change anything. She doesn't act as your connection with the Solar Alliance or anything, her part in the plot is over and it's just time for her to be one of your Ryder pilots. She launches for the fight and the player character automatically decides to extend trust to her afterward with zero input from the player.Īnd that's it. and then this gets interrupted by an attack and if, as I did, you went with 'throw her in the brig' it doesn't end up mattering. She gets assigned to your crew, you're allowed to be suspicious of her as a spy for the foreign military that provided her, Ava goes digging and determines her service record is probably falsified and concludes that she's some elite commando, and when you catch her in the act of trying to steal technical information on the Sunrider it's time to either throw her into the brig or say you trust her. ![]() Her actual plot contribution is, uh, nearly nonexistent. She's also one of the funnier characters in the game, surprisingly, in that her behavior and lines border into the ridiculous with no sense of self-awareness on her part: her voiced/combat dialogue involves a lot of stuff like saying 'weaponized diplomacy was successful' when she lands a shot, and while her non-combat dialogue tends to be less overtly weird she still sticks stringently to Proper Military Behavior Ten-Hut Sir! Which is a fairly stark contrast with everyone else even Ava tends to be somewhat informal in how she executes her job and all, let alone the wackiness of Asaga, Claude, etc. Instead, her entire thing is that she's a consummate soldier, which leads to her clashing with Icari because Icari is much more of a lone wolf sort of individual, not to mention was originally outright a mercenary. After the mission, all the characters gather on the bridge to complain how frustrating escort missions are, that the unlimited reinforcements are ridiculous, and that you should never take another escort mission agian.Kryska is the most intriguing of the cast, because she doesn't look like any Stock Romanceable Option to me, and in fact as far as I've seen the game makes no effort to suggest she's an option at all. In fact, even the game makers admit the escort missions are B.S. I'm not sure if beating that mission on Captain difficulty is possible even if you fire the Vanguard cannon every turn. Halfway through, I turned the difficulty all the way down to "visual novel" and the Sunrider was still getting pounded for over 1300 damage per turn in addition to half a dozen enemy support mechs reducing all my ships' energy to 50%, meaning the transport was reduced to moving 1 space a turn and Claude didn't have enough to both cast Restore AND keep up with it. ![]() I'm not even sure it's mathematically possible to beat the 2nd escort mission (mining guild transport) on Captain difficulty. and you shouldn't feel bad about turning down the difficulty to get past them. ![]()
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